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| Games and
Rule Systems |
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Patriots
and Loyalists is a set of American Revolutionary War rules for historical
miniature wargaming. The Merrymeeting Irregulars club uses this system
and has written a brief discussion of the rules and their
revisions. Want to know more, read
the discussion. The charts have been updated and revised somewhat, click
here to check them out.
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Fire and Fury has been
around for some time but a group from Bath has been working on some
substantial changes for years. They've even developed a complete
campaign game based roughly on the Fire and Fury system, though it might
be difficult to recognize the old parts of the game. I hope to have
samples of the new systems and an overview of their game philosophy posted
here soon. The tabletop game is called, At the Quick Step, and the
campaign game is called, Glory Roads. Check back for more info
later. 03/05/00
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Piquet is
a fascinating set of rules that uses a core system with add-on modules to
cover several periods of history. The game does an excellent job of
creating a "fog of war" and keeps the player thinking in larger
terms rather than the minutia of positioning each stand. The
philosophy behind the game's development is worth reading so here is the
link, http://www.piquet.com/theory.htm
. The heart of the system consists of a sequence deck that is
tailored to the army and period, and various dice rolls to determine what
your command is able to accomplish in a turn.
Piquet keeps me bouncing back and forth between loving it, and hating
it. I think that our group has finally decided that we love it for
smaller engagements, maybe 2 or 3 people per side or fewer, but that it
breaks down in larger games.
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Smoke On
The Water for 1/600 ACW Ironclads is a great game for groups of any size
and skill level. The rules are light hearted and quick to play, but
they seem to present the player with reasonable choices and
results.
The models we use are from Thoroughbred,
and they are really nicely done.
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