Wargaming in Maine


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What is Wargaming?

...borrowed from the Battle Group Boston web site

Historical Miniatures Wargames require three important things: an historical theme, miniature figures accurately representing the combatants, and a model that is based on testable, researchable historical precedent. An exception to this are historical hypothetical which look at decision points in history and explore the path not taken and future hypothetical which look at future trends in equipment and doctrine.

These miniature figures are used on a table top set up with appropriate terrain (not too unlike a model railroad setup). The games are played with charts and dice; the charts describe what can happen in a given situation, the dice determine what actually happens. In some games the dice have a major effect, in others not as much. Other methods of determining results are possible, such as cards or computers, but the essence remains - underneath all of the numbers is a model of the universe that is based on research.

Is chess, then, an example of historical miniatures?

This is a good question. The answer is soundly no, however chess does have some things in common. The chess pieces appear as things from knights and fortresses to all manner of political manifestations (bishops, the queen, etc.) However they do not represent those things. In chess these are simply abstract pieces. The squares of the board do not represent yards or miles. In fact the Rook, representing a fortress, moves! In a historical miniature battle the terrain would not be a flat field of checks, it would have woods and fields, fences and buildings, bogs, rivers, and other assorted features. Movement would be governed by tools such as rulers and dice. The goal is to represent the elements of a battle and to model their interaction as realistically as possible. Abstraction is a trade off for realism. Chess is a fully abstract game. Actual war is full realism. Historical Miniature Wargames try to make a balance between the abstract and reality. When the government creates wargames they go for as much realism as possible, with giant databases and hundreds of input points. Commercial wargames, and most club wargames seek yet another compromise - playability.

Playability is the ease at which the game is understood, the pace at which the turns pass, and the conclusiveness of the end game. If you are new to the hobby then you are lucky for the last 10 years has seen a definite swing away from abstraction on one hand and ultra realism on the other to fast, playable games. In general the end results are usually on target.

Do I have to use painted miniatures?

I got asked this by one enterprising fellow. The answer is a qualified no. Qualified in the sense that it is generally a sign you have knuckle dragging ancestry if you suggest playing a game without painted miniatures. Off the cuff, very informal, lets-test-this-system-out games are sometimes played without painted miniatures. Our club sponsors Small Games Clinics just for this purpose. I have even played with cardboard representations just to get the feel of a new system. However, part of the reason for this type of gaming is painting the miniatures. The aesthetic of finely painted figures, whether they are historical or fantasy is something not to be taken lightly. Some clubs have an abundance of figures and if you find yourself lucky to be in one, getting the figures to play with is not very difficult.

Are historical miniature wargamers just a bunch of grumpy old men with militia leanings?

Not at all. Militias are conservative folks interested in gun ownership rights and government conspiracies. Wargamers are folks interested in history, painting figures, building terrain, and complex charts. Militias drink cheap beer and like to run around in the woods wearing cammies, while wargamers roll dice, indoors, and make jokes about Napoleon.

We all have a deep interest in historical periods and like to use wargaming as a way of exploring those battles we read about. We even do some non-historical stuff. Mainly Sci-Fi, but also some fantasy gaming as well. You'd be hard pressed to not find a crowd willing to play a game of "Robo-Rally" or "Starship Command".

Historical Miniatures Wargaming covers a milieu of interests. It's a hobby because it covers the gaming aspects, the model and terrain building aspects, and the historical research aspects. Few are good at all three, but a club lets members use each others strengths.

 

Looking for another perspective?  Check out Warflags.com for further descriptions of the wargaming hobby.
 
I have at times been a bit free with the use of pictures and information from other clubs, shops, sites, books, etc.  Where possible I have made note of the source, and even requested permission when it seemed reasonable.  If I have used something that belongs to you and did not ask your permission, I apologize and hope that you do not mind my having done so.  This site generates no income of any kind, and is designed to promote the hobby- hopefully the use of your images will bring new visitors to your site.  If you would prefer that I remove something of yours, please email me